Finally released a new one. This one was developed pretty quickly for a very rough prototype of a bullet avoider game. I edited and used the movement code and incorporated my own "efficient" random spawn engines used "Supercharged Pursuit" and "Everstar"..
I was inspired to finish making this after I saw the movie Gravity. (It's really good, go see it!), the game first used spheres only as you can see in the picture I attached, but I changed it to random rotated long pieces of debris, this looked cleaned and played in a more fun way for dodging, further deepening the gameplay.
There are over a million different ways to upgrade your ship.
There are 8+ different types of debris behaviors, and visually they all look different.